
MythMe
Last worked: Jun 24, 2026
Overview
MythMe is a multiplayer party game project inspired by elimination-based mini-game formats. The focus is fast rounds, readable rules, and social chaos where players can still observe and interact after getting knocked out.
I am building this largely solo, so the scope includes gameplay programming, networking architecture, menus and UI flow, character pipeline, animation integration, level blockout, and lighting polish.
Networking is built with FishNet and Steam peer-to-peer transport, which means session ownership, authority, lobby handoff, spawn synchronization, and player state recovery all need to be resilient without a traditional always-on dedicated server stack.