
Jul 11, 2026
VFXPredator
Windows service backend for an Electron production app, handling secure shot workflows, role-based access, and file transfer automation across studio storage.
A closer look at products, platforms, and workflow systems I have built.

Jul 11, 2026
Windows service backend for an Electron production app, handling secure shot workflows, role-based access, and file transfer automation across studio storage.

Jul 8, 2026
Windows Forms utility that automates bulk sequence renaming so artists can fix naming conventions without manually editing every file.

Jul 8, 2026
Automated secure-drive mounting system that removed daily manual VeraCrypt setup and reduced admin intervention across artist workstations.

Jul 8, 2026
Production NestJS backend platform for auth, workstation orchestration, billing, and operations observability across cloud infrastructure.

Jun 24, 2026
Multiplayer party game in the style of elimination mini-game experiences, built with FishNet networking and Steam peer-to-peer transport while handling gameplay, art, and production constraints solo.

Jun 10, 2018
My first serious Unity game: an Angry Birds-style physics project built over a school year with 4 worlds, 72 levels, and family-inspired boss fights every 9 levels.

Jan 8, 2018
Holiday game jam endless runner built in Unity to learn rapid shipping, featuring three playable forms and a biome-door generation system with 52 rotating biome segments.